- Buy The Soul Collector Movie
- Soul Collector Sneakers
- Soul Collector Mtg
- Gregory Horror Show Soul Collector
- Gregory Horror Show Soul Collector Isosceles Triangle
http://tvtropes.org/pmwiki/pmwiki.php/Anime/GregoryHorrorShow
Go To
'Would you like a room?'
Advertisement:
Hell's Chef is, as his name implies, the resident chef of Gregory House and an antagonist in both the anime Gregory Horror Show and the video game Gregory Horror Show: Soul Collector. He is a tall, menacing golem-esque candle wielding a knife reputed to be strong enough to cut through elephant bones. Find great deals on eBay for Gregory Horror Show in Video Games. PS2 Gregory Horror Show Seoul collector. Used PS2 Gregory Horror Show soul collector. While Gregory Horror Show: Soul Collector contains a sizeable sample of the colorful residents of Gregory House, there are many more characters that did not make the cut and remain only in the anime.
- Gregory Horror Show, known as Gregory Horror Show: Soul Collector in Japan, is a survival horror video game based on the computer-generated imagery (CGI) anime series of the same name.
- While Gregory Horror Show: Soul Collector contains a sizeable sample of the colorful residents of Gregory House, there are many more characters that did not make the cut and remain only in the anime. This is a list and description of those characters.
Gregory Horror Show is a CGIanime series produced by Naomi Iwata of Milky Cartoon. What can be agreed on is that it takes place in some sort of purgatory world which includes a Hell Hotel. The creator of this world is an old anthropomorphic mouse, Gregory, who also owns and runs the hotel, 'Gregory House.' (No, not that one.) There are three seasons, a fourth half-season on the DVDs as a side series, a PlayStation 2 game, and a manga.
The first two seasons take place in Gregory House, and take place from the perspective of the season's protagonist, known as the 'Guest.' The season then shows what happens to him/her after finding themselves lost and finding the hotel, checking in, and eventually trying to escape back into reality and away from the Ax-Crazy locals. The PS2 game makes use of these seasons as a base, as it has the player control a Guest trying to escape.
Advertisement:
The third season features no Guest character, but instead follows Gregory as he takes a ride on a sentient train to who-knows-where and comes across many familiar faces along the way. This season is a little lighter with a noticeable increase in comedic tone.
![Gregory Horror Show Soul Collector Isosceles Gregory Horror Show Soul Collector Isosceles](/uploads/1/2/6/1/126107592/988069037.jpg)
The sub-season focuses on one of the more recurring characters, Catherine, as she works as a nurse in a hospital and engages in self-deliberation about what she wants in life.
The manga, Gregory Horror Show: Another World, was created by another author and many details of the setting are so different from the anime aside from the Art Shift to the point where it seems like a Gaiden Manga (although given the nature of Gregory's world, it seems appropriate). Our guest has a name this time, Tooru Takenozuka, a 22-year-old freeter (a.k.a. NEET) who takes a room at the only apartment complex that will take him, Gregory House, while Desperately Looking for a Purpose in Life.
Advertisement:
On July 3rd, 2015, Naomi Iwata's website went up, including a page of a possible new season called Mystery Holiday. Details are scarce, but it seems to include a major Art Shift and a focus on more child-oriented problems and worries, as opposed to the more adult problems of the first two Guests.
The series has a minor cult following.
Not to be confused with the Rocky Horror Show.
This series provides examples of:
- Abusive Parents: Gregory Mama is both emotionally abusive (can't go a single conversation without insulting Gregory) and physically abusive (she tends hit him in the head with her staff). She's also the only character Gregory is actually afraid of, and in The Second Guest,he briefly considers letting her die.
- Adult Fear: The little girl Lost Doll who suddenly becomes violent when picked up, the Judgement Boy who forces you to choose between love and money in a quick second, the child Mummy Dog having an axe stuck in his head and yet not realizing it, and if you want to count pets, the story of Neko Zombie.
- Afterlife Express: The Last Train.
- Always Night: In its full three series, it is never day. In the video game, you could go outside at 3:00 PM and it would look the same as night, and in the sub-series The Bloody Karte, which featured some periods of twilight, but still no daylight.
- Once or twice we get a scene that seems to take place in the daylight, but those turn out to either be illusions or possibly just another quirk of the hotel.
- Anthropomorphic Personification: Each of the guests supposedly embodies a universal fear. Some of the more obvious are Hell's Chef (fear of criticism) and Judgment Boy (fear of consequences.)
- Art Evolution: In the first season, while they did squash and stretch, the shapes that made up the characters' bodies (torso and legs) didn't bend, making them all seem stiff. From Second Guest onward, the characters were able to fully bend and twist like actual bodies could, making them much more life-like.
- Art Shift: Combined with Deliberately Monochrome, the real world is portrayed in black-and-white live-action.
- Mystery Holiday seems likely to have one, including some characters getting redesigns.
- Ax-Crazy: In the anime, damn near everyone in the hotel (and if they aren't, they're not quite there). Enforced in the Game where taking the bottled soul of a guest causes them to chase you and attack you to get it back.
- The Bad Guy Wins: It doesn't matter how hard the Guests try to escape, how much they want to return home...Gregory will always get their souls.
- Berserk Button: Cigarettes dull taste buds. Hell's Chef does not take the sight of the little white things well.'NO SMOKING! NO SMOKING!! Cigarettes are the enemies of CUISINE!'
- BFS: Hell's Chef's knife. It easily cleaves through elephant bone.
- Black Comedy: The show can occasionally delve into this.
- Blatant Lies: 'Those stairs get me every time.'
- Boss Subtitles: In the PS2 game, each resident gets one during their introduction video. Same with the manga.
- Bratty Half-Pint: James
- Call a Hit Point a 'Smeerp': The PS2 game's health bar is a measure of mental health. When it runs out, you go insane.
- Can't Take Criticism: Perceived or real, Hell's Chef does not react well to having his cooking criticized. A rude pig patron in 'The Last Train' made that fatal mistake.
- Career Versus Man: Catherine has a few struggles with this in The Bloody Karte. It comes to a peak in episode 11. Also, the root of all the Second Guest's problems.
- Catchphrase: The Judgment Boys have one after their Judgment Game. 'It was your choice, (and) now you have to live with it.'
- Con Man: Public Phone.
- Cool Train: The Last Train. Gregory calls it 'Ambition.'
- Counting Sheep: Sleepy Sheep tries to do this, but he winds up exhausting himself and falling asleep himself.
- Creepy Child: James fits this trope, at least until it becomes apparent that he's just a bored kid in a remote hotel.
- Creepy Doll: Lost Doll.
- Deadly Doctor: Catherine
- Deliberately Monochrome: Reality for the First Guest in the final episode of the original series.
- Does This Remind You of Anything?: Catherine gets what can only be described as 'orgasmic pleasure' from blood-drawing...and the episode of The Second Guest when she draws blood from Gregory, ignoring his pleas for her to stop, carries quite a few rape undertones.
- Don't Fear the Reaper: Death is one of the only characters that's clearly friendly to the protagonists of the series.
- Downer Ending: Both for the first two series and the game.
- First series: The Guest manages to, with Death's help, escape Gregory House and return to reality. However, then he sees the world as gray and returns, becoming Haniwa Salaryman, who would appear at least once in every season thereafter.
- The Second Guest: Neko Zombie goes fire-kamikaze to destroy Gregory's world, and tells the Second Guest to throw herself into the flames to complete the process. She doesn't, and the hotel quickly resurrects itself, with the Second Guest becoming a member of Gregory's family. With another new guest just entering the hotel.
- In the game, Neko Zombie burns the hotel down like before. The Player Character escapes back to reality, but then returns for good immediately after.
- Drowning My Sorrows: Inverted. The guest in the second season tries to do this, but Gregory's cocktail makes her memories become clearer instead.
- Dysfunction Junction: The hotel attracts a bizarre slew of guests, each with their own obsession and delusions.
- Eldritch Location: Gregory House and the surrounding area are something of a purgatory-like place where the usual laws of reality and sanity don't really apply.
- Electric Boogaloo: Starting in the second season, each season and the Catherine side series had a subtitle. In order: The Second Guest, The Last Train, and The Bloody Karte.
- The manga is subtitled Another World.
- Escape from the Crazy Place: Every human Guest somehow lost their way in life, then ended up at the Gregory House after walking through fog. Their stories revolve around trying to get away from the hotel before they go stark raving mad.
- Evil Chef: Hell's Chef, of course. Perhaps what best cements this are his attempt at murdering The Second Guest for smoking and killing/serving a pig customer that complained about his steak.
- Evil Laugh: A few of the characters. Gregory himself has a trademark evil chuckle; it usually indicates when he's not telling the entire truth.
- Exactly What It Says on the Tin: One of the only solid parts of the show is that the majority of the resident's names are quite appropriate. For example, Cactus Gunman is a cactus with a gun.
- Failure Is the Only Option: It doesn't matter who they are or how hard they try to leave, none of the Guests between two seasons of the anime shorts, a PS 2 game, a Mobile Game and a Manga managed to escape Gregory House in the end.
- As The Last Train shows, Not even Gregory can escape.
- Played for Laughs in The Bloody Karte. All of Catherine's attempts at romance are doomed to failure because of either the insanity of those around her or her own malicious personality.
- Fate Worse than Death: The final fate of the guests from the first two series.
- Festival Episode: Neko Zombie's chapter in Another World, complete with Goldfish Scooping Game.
- Florence Nightingale Effect: Woe to those that fall victim to this when it happens to Catherine. The most notable example is with Cactus Gunman in The Bloody Karte.
- 'Freaky Friday' Flip: James and Gregory for an episode and a half in The Second Guest. Gregory Mama is not amused with 'Gregory's' antics.
- Frozen Face: Due to the art style, there are quite a few characters who fit this, the eyes being the only thing that moves on their face. This is averted in the manga.
- Gainax Ending: To season three - the season is implied to be a prequel and Gregory prepares to bring the train to Gregory House only for it to be revealed... that it was all a toy being played with by James! But there really were people on it anyway. Including Gregory. Who is playing with the train in the train.
- Girl with Psycho Weapon: Catherine, who has a freaking huge syringe. And she loves drawing blood with it.
- Ghost Butler: The front doors are almost always locked when the character tries to escape through them directly.
- Golem: When Neko Zombie sets the whole hotel on fire, we see that Hell's Chef is made entirely of candle wax. Logic (for what it counts in this series) suggests this.
- Gratuitous Spanish: The Cactus siblings, to go with their wild west theme.
- The Gunslinger: Cactus Gunman. He'd probably be good at it if he could ever hit a target in front of his face.
- Hell Hotel: well, more like a Purgatory Hotel but Gregory House certainly qualifies.
- Hotel Hellion: James causes much trouble for everyone in the hotel, but especially his 'Grandpa' Gregory.
- Impact Silhouette: Gregory Mama's door has a Gregory-shaped hole (poorly patched up) in the second half of the second series.
- Jaw Drop: Catherine has a few in The Bloody Karte. Since she's a lizard, her jaw even detaches as well.
- Kill It with Fire: At the end of The Second Guest (as well as the end of the PS2 game), Neko Zombie sets the whole hotel ablaze in the hopes of finally destroying Gregory's world. Unfortunately for him, the Second Guest's lesson remained unlearned.
- Large Ham: Judgment Boy. JUDGEMENNTTTTTTTTTTTTT!!!!
- Also their boss, Judgment Boy Gold, who's even hammier.
- Loads and Loads of Characters: There are at least two dozen residents in Gregory's world, if not the hotel itself.
- Mind Screw: Not just for the viewer, but Gregory runs into a few of these during Last Train. This is where most ofthe horror comes from.
- The Mirror Shows Your True Self: Or does it really?
- No Name Given: Neither of the Guests have their name revealed—official material and fans just call them 'Guest.' Averted with the manga's guest, Tooru Takenozuka.
- Not So Different: In the game, the Guest is described as the only sane one at the hotel. But he/she is wholly focused on collecting souls to the detriment of the other guests, and will not stop until they're driven insane. Everyone else has some obsessive goal that they put over other people. The only difference the Guest has from the other residents is that he/she doesn't adhere to a schedule.
- Offscreen Teleportation: Gregory can do this.
- One-Winged Angel: At the end of the first season and the PS2 game, Gregory becomes a huge ghost and chases you, trying to keep you from escaping to reality.
- Pet the Dog: Shockingly enough, Gregory has a few of these moments in the third season, such as with Lost Doll and Sleepy Sheep.
- Plot Coupon: The souls in Soul Collector.
- Precision F-Strike: Gregory has a couple of these in The last Train.'Ugh, damn it!'
- Pride: Supposedly the bane of Hell's Chef; he refuses to eat anyone else's cooking and he kills anyone who insults his even slightly.
- Purely Aesthetic Gender: In the PS2 game, you control either a young boy or a young girl. The only thing that's different (besides your appearance) is Cactus Gunman's horror show: shooting you if you're a boy, smacking you with a rose bouquet if you're a girl.
- Rage Against the Reflection: Happens with the First Guest in Night 17. He finds that the Mirror of Truth shows Gregory as his true self. He punches Mirror of Truth. A little bit later into the same episode, he punches out another mirror when Gregory is surrounding him.
- Reptiles Are Abhorrent: Catherine, mostly due to her creepily sexual behavior and obsession with 'blood tests'.
- Rousing Speech: Gregory delivers one to the train in The Last Train when it draws the short end of Judgment Boy's game.Greogry: You say you don't want to lead the passengers into the depths of despair? Well I say don't do it! Why should you let someone else decide your destination? There's only one direction: the future! Don't hesitate! Proceed straight ahead!
- Sadistic Choice: Thankfully, all of Judgment Boy's are hypothetical. Maybe.
- Salaryman: Haniwa Salaryman.
- Sanity Slippage: The hotel can only be found by people who have started to slip already. Prolonged exposure to the hotel results in even more of this. By the end of the first two series, both Guests have officially gone off the deep end.
- The videogame uses a sanity meter in place of a regular health bar. It slowly but constantly decreases just by being inside the Hotel, although sleeping in your bed completely refills it given you give yourself time between rests.
- Schrödinger's Butterfly: Referenced in episode 21 of Last Train. When Gregory finds himself in a landscape that's apparently frozen in time, he finds out the scene is an illusion when he touches a frozen bird and it dissolves into dust.
- Single-Stroke Battle: Between Hell's Chef and Musha Dokuro in Last Train.
- Soul-Powered Engine: Literally enough, the engine of the Last Train. Apparently after wandering enough, lost souls become pure energy.
- Superpowered Evil Side: Last Train seems to suggest that this applies to Lost Doll.'Katie': I'm inside your body, inside your mind! I am your darkness, little girl!
- Surreal Horror: Much of the horror becomes this, often due to the show's art style.
- Survival Horror: The PS2 game, created by Capcom.
- Terms of Endangerment: Gregory calls the First Guest 'my friend,' and the Second Guest 'my dear.'
- In the PS2 game, Gregory Mama briefly calls the player-character 'Dearie.'
- Title Drop: In Volume 1, Night 10
- Token Good Teammate: A couple albeit, few guests in the hotel actually help the guests in their escape.
- Villain Protagonist: Gregory, especially in the third series.
- Catherine in The Bloody Karte season.
- Villains Out Shopping: The third season follows Gregory as he takes a vacation.
- Weaksauce Weakness: Hell's Chef becomes immobile if the flame on his hat is blown out.
- White Void Room: Gregory runs into one of these near the end of Last Train.
- You Can Always Tell a Liar: Gregory's not the most honest guy anyway, but you know he's only telling part of the truth when he starts chuckling.
- Your Mind Makes It Real: The hotel is a manifestation of the viewpoint guest's longing for excitement.
![Collector Collector](/uploads/1/2/6/1/126107592/308638493.jpg)
Buy The Soul Collector Movie
See ya on the next trip!Index
Gregory Horror Show | |
---|---|
Developer(s) | Capcom Production Studio 3 |
Publisher(s) | Capcom[1] |
Producer(s) |
|
Designer(s) | Eiro Shirahama |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Gregory Horror Show, known in Japan as Gregory Horror Show: Soul Collector,[a] is a survival horror video game based on the computer-generated imagery (CGI) animeseries of the same name. The game was published by Capcom in Japan and Europe, but was not released in North America.
Gameplay[edit]
Players must navigate the hotel, retrieving the bottled souls which the hotel guests have been carrying. Neko Zombie, a heavily stitched cat who has become imprisoned in his room, introduces players to the control scheme and methods of spying on guests and stealing the souls back. Spying through keyholes allows players to eavesdrop useful information from guests, as well as scout ahead before plunging into a room and coming face-to-face with guests.
Guests will usually flee if they see the player character, while they still possess a bottled soul. Once the player has recovered the soul from that particular guest, instead of fleeing they will chase and attack the player, reclaiming the soul should the player still be holding it. The guests can all run faster than the player's character, making stealth an important aspect of play. It is possible to hide in wardrobes, but this must be achieved while any pursuing guests are out of sight.
As play progresses and souls are collected, more guests check-in the hotel and more hotel rooms and areas become available for exploration. This is in addition to the guests who have already been relieved of their soul bottles - these prowl the corridors of the hotel, looking for the player, making it increasingly difficult to travel from one location to another without being seen.
Plot[edit]
The game begins with the protagonist walking through a forest in a deep fog. They have no memory of how they ended up in the forest. They eventually see a bright light coming from a hotel, Gregory House, which is the game's main setting. They enter the hotel and are greeted by Gregory, the mouse that runs the hotel. He asks the player what their name and gender is, allowing them to proceed. From there, he gives them a room in the hotel.
That night, after the player has fallen asleep, they meet Death in a dream. He tells the player that they have been trapped at Gregory House, but that he will help them to escape. In return, he wants the player to find 12 lost souls which are kept by residents of Gregory House. Death makes the promise that, once he has received the 12 souls, he will help them to escape.
The player, upon waking, hears screaming from the neighbouring room, which is locked. The room's inhabitant, Neko Zombie, asks the player to get the key for the room by stealing it from Gregory. Once the player has done so, they encounter Neko Zombie. Neko Zombie gives the player explanations on various aspects of the game and, once the tutorial is finished, he gives them the game's first lost soul.
After this, the player needs to retrieve the souls from each guest as they come into the hotel. As the story progresses, the story introduces Gregory's mother, who feeds on lost souls to retain her youth.
Once the player has retrieved every soul, Death tells the player that he will help them to escape, but the player declines; before they leave, they want to bring Neko Zombie with them. They then go to Neko Zombie's room, asking him to accompany them. Neko Zombie declines, urging the player to hurry and leave. The player, before leaving, gives Neko Zombie a red handkerchief to tie over his foot, which has been injured by a ball-and-chain.
The player then goes to the lobby, where the door is locked. There is a boss battle with Gregory's mother, in which the player has to get her to break the door down. Once this is done, the player flees Gregory House. Gregory takes on a ghostly form and gives chase, but the player manages to escape to reality.
Soul Collector Sneakers
Back at Gregory House, Neko Zombie burns down the hotel, destroying it and killing everyone inside, including himself, Gregory, Gregory's mother and all of the guests.
The game's ending shows that the hotel was a creation of the player, and served as an escape for the struggles of reality. The player then states that should they ever grow bored with life in reality, they will find their way back to the hotel once again. Gregory house is then shown being reconstructed, and Gregory has a room prepared for the player when they return.
Reception[edit]
Reception | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The game received 'generally favourable reviews' according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of one nine, one eight, one seven, and one eight for a total of 32 out of 40.[6]
Notes[edit]
Soul Collector Mtg
- ^Japanese: グレゴリーホラーショー ソウルコレクターHepburn: Guregorī Horā Shō Sōru Korekutā?
References[edit]
- ^'Gregory Horror Show: Soul Collector'. IGN. Ziff Davis. Retrieved 24 August 2019.
- ^ ab'Gregory Horror Show (ps2: 2003): Reviews'. Metacritic. CNET. Archived from the original on 13 September 2008. Retrieved 24 August 2019.Cite uses deprecated parameter
|deadurl=
(help) - ^'Review: Gregory Horror Show'. Computer and Video Games. Future plc. December 2003.
- ^Edge staff (December 2003). 'Gregory Horror Show'. Edge. No. 130. Future plc. p. 100.
- ^Reed, Kristan (2 December 2003). 'Gregory Horror Show'. Eurogamer. Gamer Network. Retrieved 24 August 2019.
- ^ abIGN staff (1 August 2003). 'Gaming Life in Japan'. IGN. Ziff Davis. Retrieved 24 August 2019.
- ^'Review: Gregory Horror Show'. GamesMaster. Future plc. December 2003.
- ^'Review: Gregory Horror Show'. GamesTM. Future plc. December 2003. p. 105.
- ^Dinowan (23 December 2003). 'Test: Gregory Horror Show'. Jeuxvideo.com (in French). Webedia. Retrieved 24 August 2019.
- ^'Gregory Horror Show'. Official UK PlayStation 2 Magazine. No. 40. Future plc. December 2003.
- ^'Review: Gregory Horror Show'. Play. Imagine Media. December 2003.
- ^'Review: Gregory Horror Show'. PSM2. Future plc. December 2003.
External links[edit]
Gregory Horror Show Soul Collector
- Gregory Horror Show at MobyGames
Gregory Horror Show Soul Collector Isosceles Triangle
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Gregory_Horror_Show_(video_game)&oldid=912359812'